Hideo Kojima called the end of PlayStation disc production “frightening” in remarks that landed days after Sony confirmed it would stop pressing new game discs in January 2028, framing the decision as a turning point for what gamers, and then movie and music fans, can still call their own. Sony calls the same shift a “natural direction.” Kojima calls it a warning shot.
The two statements collide at a moment when the cost of access replacing ownership is already on the bill. Sony is on the verge of deleting more than 550 films and shows that PlayStation users paid to keep, the kind of erasure Kojima first warned about on social media five years ago. The disc cutoff that opens in January 2028 is the start of that argument, not the end.
What Kojima Said at a Rome Film Festival
Kojima delivered his warning through a translation posted by the Japanese commentator Genki on X, in remarks made during the Il Cinema in Piazza program, a free outdoor film series that runs through mid-July across venues in Rome. He tied his comments directly to Sony’s announcement, even though he never named the company. “Since production is ending in 2028, this is about video games, but I grew up with physical media, so I find it really sad,” Kojima said, per Genki’s translation of his Rome remarks.
He admitted that he has been buying up Blu-rays and CDs in recent weeks, treating the habit as a small act of personal preservation rather than nostalgia. Kojima has talked about physical media this way before, and the language he used this time, with its emphasis on what someone holds in their hand, matches the framing of a creator trying to keep something of his own.
The substance of his warning turns on a distinction most consumers never make. Games downloaded to a hard drive sit on hardware the player owns. Movies and music streamed through subscription services do not. Kojima said the moment one replaces the other, ownership quietly changes shape. The official PlayStation blog announcement that triggered the remarks framed the same transition as a tidy consumer-preference story.
With streaming subscription services, like Netflix or Amazon, there is a server somewhere, and you essentially just have the right to turn the tap, and when you do, the data flows out.
Kojima spoke those words in Rome, translated by Genki on X. He was building toward a single line about games and movies, and the order in which each one is likely to lose what ownership once meant.
Sony Sets a January 2028 Cutoff
Sony Interactive Entertainment published its decision on the PlayStation Blog on July 1, 2026, in a post by Sid Shuman, the company’s senior director of content communications. “Physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028,” the company wrote. “New games will be available on PlayStation Store and at retailers in digital formats only.”
Sony’s own framing leans on the word “natural.” “This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs,” the post reads. That language treats the shift as something the market is doing to Sony, rather than something Sony is doing to the market. Quartz, citing Bloomberg, reported that no other major console maker has gone this far, making Sony the first major console maker to abandon physical game production entirely.
What changes is narrow on its face. Games already on shelves, and titles releasing before the January 2028 cutoff, are unaffected. Sony pointed to Marvel’s Wolverine as one upcoming PlayStation release still confirmed for a physical edition this fall. The PlayStation 5 disc-edition hardware, the consoles that read discs, also stays on sale for now.
What cuts wider is the same-day announcement that the PlayStation Store for PS3 and PS Vita is being shut down. The company framed that closure, too, as a matter of aging platforms no longer fitting modern e-commerce. Read together with the disc decision, the PlayStation ecosystem is shedding two of its oldest physical layers at once.
- January 2028 – cutoff for new PlayStation disc production
- $649.99 – PS5 disc-edition price after the April 2026 hike
- 1.5 million – PS5 units sold in the three months through March 2026
- 551 – StudioCanal films and shows being deleted from PSN libraries Sept. 1, 2026
- November 19, 2026 – GTA 6 release date
Where Kojima’s Fear Has Already Materialized
The proof case for Kojima’s warning is sitting in PlayStation users’ inboxes. Sony began emailing customers in late June with a notice that 551 StudioCanal films and television titles would be deleted from their libraries on September 1, 2026, per reporting from IGN. The message, surfaced publicly by users including the X account @somatyk, was blunt. “From September 1, 2026, due to our content licensing agreements, you will no longer be able to access your previously purchased content from Studio Canal, and it will be removed from your video library,” Sony wrote, in a notice covered in detail by Sony’s notice that over 550 purchased films will vanish from digital libraries customers paid to populate.
The deletion is the literal case for what Kojima first warned about on social media in 2021. In a thread resurfaced after Sony’s disc announcement, he wrote, “We will not be able to freely access the movies, books, and music that we have loved. I would be a have-not,” in a post archived at the resurfaced 2021 Kojima tweet about digital access. The StudioCanal list includes films like Apocalypse Now: The Final Cut, Hot Fuzz, Paddington, RoboCop, and Terminator 2: Judgment Day, names that have lived in PlayStation digital libraries for years and that, on September 1, will not.
Kojima’s Rome line, “what is happening to video games in 2028, might also happen to movies,” was speculative when he said it. The StudioCanal removal makes it descriptive. Sony stopped offering new movie and TV purchases and rentals on the PlayStation Store in 2021. In December 2023, the company tried to pull Discovery content from purchasers’ libraries, sent a near-identical email, and reversed course within weeks after backlash, restoring access for 30 months. That 30-month reprieve expired this June.
| Model | What you hold | Risk of losing access |
|---|---|---|
| Physical disc | The disc, art, manual | Console compatibility, hardware failure |
| Digital download | A license tied to your account | Account closure, license revocation |
| Subscription streaming | A right to access a remote copy | Server shutdown, content pulled by licensor |
| Subscription catalog | Time-limited access to rotating titles | Removal when subscription lapses |
The Box With No Disc Inside
Kojima is not the only one sending signals that physical is no longer quite what it sounds like. Rockstar Games confirmed on June 24, 2026, that the physical edition of GTA 6 will arrive as a download code inside a box, with no disc. Preloading begins November 12, a week before the November 19 release. The announcement, covered at the GTA 6 download-code confirmation from Rockstar, is the highest-profile example so far of “physical” shedding its physicality on the PlayStation side of the industry.
Customers who want a code-only boxed copy can still line up at retail and feel like they bought something. They cannot, however, lend the disc to a friend, sell it back into the secondary market, or pop it into another console a decade from now. The cost of giving up those moves is invisible on the receipt but real on the shelf. Three recent backslides mark the same drift.
- 2021: Sony stopped offering movie and TV purchases and rentals on the PlayStation Store.
- December 2023: Sony announced Discovery content would be pulled from purchasers’ accounts, then reversed after backlash.
- June 24, 2026: Rockstar confirmed GTA 6 ships as a code in a box, with no disc inside.
For a publisher like Take-Two, the parent of Rockstar, code-only boxes are cheaper to manufacture and ship than discs, and they keep resale markets from eating into launch revenue. For collectors, they replace a 30-year-old promise with a thinner one. Kojima’s earlier warning that even digital data will no longer be owned by individuals on their own initiative, written in 2021 and now widely recirculated, lands harder against this backdrop. The list of things that look like ownership keeps getting shorter.
What It Means for the Next PlayStation
Sony’s disc decision is not landing in a vacuum. The PS5 disc edition already costs $649.99 in the United States, after Sony raised the price for the second time in under a year in April 2026. PlayStation 5 hardware sales have fallen alongside the price hikes, with 1.5 million units sold in the three months through March 2026, roughly half the volume recorded in the same period a year earlier.
Kojima himself sits in an unusual position as the warning travels. Death Stranding 2: On the Beach wrapped last year. His next project, the horror title OD, is being published by Xbox Game Studios and remains in development. He is no longer a PlayStation-exclusive creator, which gives his comments the weight of someone who can compare ecosystems rather than defend one. The publisher side of PlayStation, meanwhile, has signaled publishers’ pushback against the disc cutoff in the days since Sony’s announcement.
Sony says it remains committed to giving players a choice of where to purchase new games, whether through retailers or its own storefront. Kojima’s framing, attributed to him through Genki’s translation, is that ownership is what changes when access replaces it. The disc decision is the trigger that makes the StudioCanal deletion feel less like an isolated licensing fight and more like the shape of what comes next.
Frequently Asked Questions
When will Sony stop making PlayStation discs?
Sony will end physical disc production for all new games releasing on PlayStation consoles starting January 2028, according to the company’s July 1, 2026 PlayStation Blog post. Already-released titles and games shipping before that date are unaffected.
Why did Hideo Kojima warn about the end of PlayStation disc production?
Kojima argued, through a translation posted on X by Genki, that the shift from downloaded games to streaming subscriptions turns ownership into a temporary right to access, and that what happens to video games in 2028 could happen to movies next.
What is happening to PSN movies on September 1, 2026?
Sony has notified PlayStation users that 551 StudioCanal films and television titles will be deleted from their libraries on September 1, 2026, due to a content licensing agreement. The notification, covered by IGN, applies to content customers previously purchased.
Will GTA 6 have a physical disc?
No. Rockstar Games confirmed on June 24, 2026, that the physical edition of GTA 6 will ship as a download code inside a box, with no disc included. The game releases November 19, 2026, with preloading beginning November 12.
What does the end of disc production mean for the PS6?
Sony has framed the cutoff as a way to align with how most of its community already plays, citing a preference for digital that “significantly outpaces physical discs.” Kojima’s counter is that the next console generation will arrive in a market where no major console maker presses discs at all, and where streaming and licensing agreements increasingly decide who can still see what they paid for.





